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In another, an exploding sun causes a deadly wall of flame to steadily push you across the map. In one early mission, lava periodically rises onto the mainland, posing a threat to any units not positioned on high ground. Yet even outside of those devious missions, you accomplish diverse and interesting tasks throughout the story. But the campaign is hardly a one-note wonder, offering loads of variety, including an entire set of missions that divulges important story elements from an entirely different perspective. One of the game's few disappointments is that the other two factions-the Protoss and the Zerg-don't get their day in the sun, so if you're a newcomer who wants to prove your superiority (or inferiority) online, don't expect the campaign to prepare you for the potential onslaught. You may have heard that Starcraft II features only a single campaign: that of the human faction known as the Terrans. The campaign is the first of many of these delights. This is one of the finest real-time strategy games in years, and whether you're new to the genre or have been studying Protoss build orders for the past decade, there's something here to delight you. Starcraft II is the natural next step for the series: it both embraces and updates the core components that made the first game a huge hit while layering on important features that give the game endless replay value, both online and off. But these are nitpicks, forgivable quibbles in a high-quality game that provides plenty of bang for the buck.
#WATCH STARCRAFT II WINGS OF LIBERTY PC#
You might scoff at the fact that the game only includes a single campaign and, perhaps, at the high price point (the game retails at $59.99 $10 higher than the average PC game). This package delivers more than simple fun-it serves up incredible amounts of variety, from the cinematic and multifaceted campaign to the competitive and tightly balanced multiplayer. To suggest that Starcraft II: Wings of Liberty does only the latter and not the former would be to sell short the fresh ideas and exciting gameplay that makes this superb real-time strategy sequel so enjoyable. And lurkers are badass.Some sequels radically reinvent what has come before others simply buff up a formula that already soars. It feels way better to pull something off in BW because it is so hard to control, when you do something good it feels awesome (Ever try to navigate dragoons through tight spaces?).And zerg is fun because you don't have to worry about injects (Missing them won't spell the end of the game like in SC2). All the races are like that but I find zerg the best for that. Zerg is fun for me on BW because you can produce so much stuff that you have no idea what to do with all of it. A lot of the cool stuff in SC2 has either been removed or patched into uselessness (See the archon toilet). Same with Plague, which knocks everything down to 1 HP. If BW Psionic Storms were in SC2 they would be immediately removed. They did sacrifice fun, which is unfortunate.
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slow? Maybe the units are slow? Idk, sc2 is a great game, but I feel like in the quest for balance sometimes they sacrifice fun lol, if that makes sense. Said: I was never a big Brood war guy but I keep hearing that. It seems like zerg was a hell of a lot of fun in that game and in Starcraft 2 a lot of people find it really.